Sometimes, only Tex's opening line in a conversation That I happened to pick to get me where I wanted to go. The conversational choices (A, B, etc.) documented below are the ones Place once you manage to manoeuvre them close to their correct positions. In that order, and fit them into the puzzle area. Locations, numbering them in relation to where they fit in the final puzzle The best strategy is to draw a diagram of all the pieces in their original In the case of jigsaw puzzles (of which there are many) That way, you can try them over, and over,Īnd over again - which is what you must do if you want to go for the maximum It is a good idea to save the game before attempting Most of the charactersĪre willing to take cash if you offer it. To find, and don't give any away unnecessarily. Money isn't a problem, as long as you find all the cash you're supposed If you standĪway from a door when you open it, you'll then have to move forward again Then when you open it, the next room will load automatically. To open a door, walk right up to it first until you can go no further. You obtain it, you are bound to miss out on important clues and conversation In fact, if you don't examine every item after When a new object appears in the inventory, it He's capable of spewing out such abuse! Playing through this path may leave Game have commented that going down the Boulevard (of Broken Dreams) path By the way, some of the reviewers of this The ending numbers are indicated in parentheses, ranging from 1 (the Take, the choices are clearly marked as follows: Mission(1): See update to QuirksĪnd Questions)! This apparent discrepancy between what the printedĭocumentation claims and what actually happens is discussed further atĮach time you have to make a decision that will affect which path you Note: 10 November, 1997 - Got defintive statement from Access Software I found 8 endings instead of 7, but they weren't all different! ( Author's Hopefully succeeded, in documenting all of the plot branches. Game's much-touted '3 paths with 7 different endings'. That though they managed to get you to the end of the game all right, theyĭidn't adequately address the problem of steering the player through the I subsequently had a look at a few of the existing walkthroughs, and felt just like trying to navigate the real San Francisco without a map. On Lombard Street, even though I had been aiming for Mission Street. My first time through the Pandora Directive I wound up Search for Malloy DAY TWO - Ladies in Waiting DAY THREE - The Black Arrow Killer DAY FOUR - Out of the Past DAY FIVE - The Pandora Device DAY SIX - South by Southeast DAY SEVEN - Shadows in the Dark DAY EIGHT - A Message from the Dead DAY NINE - A Black Sun Ascending DAY TEN - Just Desserts Quirks and Questions Copyright and Contact Details Introduction Tips and Hints DAY ONE - The Pandora Directive Walkthrough A Comprehensive Guide to the Pandora Directive By
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